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<title>Engadget Mobile - Comments for WinMo team member explains why Microsoft went with 240 x 240</title>
<link>http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</link>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on WinMo team member explains why Microsoft went with 240 x 240]]></title><link>http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</link><guid isPermaLink="true">http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</guid><description><![CDATA[Thanks for that info!]]></description><dc:creator><![CDATA[Pete M]]></dc:creator><pubDate>Feb 17th 2006 7:34AM</pubDate></item><item><title><![CDATA[Comments on WinMo team member explains why Microsoft went with 240 x 240]]></title><link>http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</link><guid isPermaLink="true">http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</guid><description><![CDATA[So, rather than make the interface more flexible, they chose to support resolutions that were graceful degradations from their target resolutions.  It makes sense, but it's not very satisfying.  I would have expected a bit more extended GUI support from an OS with the word "windows" in the name.]]></description><dc:creator><![CDATA[Saif]]></dc:creator><pubDate>Feb 17th 2006 9:50AM</pubDate></item><item><title><![CDATA[Comments on WinMo team member explains why Microsoft went with 240 x 240]]></title><link>http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</link><guid isPermaLink="true">http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</guid><description><![CDATA[240x240 is really too little for smartphone applications, whatever the reason.]]></description><dc:creator><![CDATA[Ivan Icin]]></dc:creator><pubDate>Feb 17th 2006 2:38PM</pubDate></item><item><title><![CDATA[Comments on WinMo team member explains why Microsoft went with 240 x 240]]></title><link>http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</link><guid isPermaLink="true">http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</guid><description><![CDATA[They just don't get it.  <br>Consumers don't give a sh*t about satisfying producers'  product line lifecycle goals; they want to see products IMPROVE.<br>(you hear that, Palm?)]]></description><dc:creator><![CDATA[Rob Mars]]></dc:creator><pubDate>Feb 18th 2006 9:27AM</pubDate></item><item><title><![CDATA[Comments on WinMo team member explains why Microsoft went with 240 x 240]]></title><link>http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</link><guid isPermaLink="true">http://mobile.engadget.com/2006/02/17/winmo-team-member-explains-why-microsoft-went-with-240-x-240/</guid><description><![CDATA[A 650 would be wonderful!]]></description><dc:creator><![CDATA[Lincoln]]></dc:creator><pubDate>Feb 19th 2006 3:52AM</pubDate></item></channel></rss>