
The percentage of returned gadgets that have nothing wrong with them.
Of the $13.8 billion worth of returned products in 2007, only 5 percent were because gadgets were actually broken, according to a 2008 study.
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#1 - Why unbelievable? The bounty's a nice motivator, but the terms explicitly allow for him to sell the result. Given the difficulty of the problem and the amount of time I'm guessing Daniel put into the solution (I know, I looked into doing it myself), why shouldn't he profit from his work?
If you want a free solution, pick up a
Pearl (8100) and head over here:
http://www.fibble.org/archives/000508.html
It works just as well, if I do say so myself. :)