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<title>Engadget Mobile - Comments for BREW Mobile Platform lassoes Adobe Flash support</title>
<link>http://mobile.engadget.com/2008/05/29/brew-mobile-platform-lassoes-adobe-flash-support/</link>
<description>Engadget Mobile Comments for BREW Mobile Platform lassoes Adobe Flash support</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on BREW Mobile Platform lassoes Adobe Flash support]]></title><link>http://mobile.engadget.com/2008/05/29/brew-mobile-platform-lassoes-adobe-flash-support/</link><guid isPermaLink="true">http://mobile.engadget.com/2008/05/29/brew-mobile-platform-lassoes-adobe-flash-support/</guid><description><![CDATA[Years ago there was a book published called "Flash Enabled". It was excellent, it was inspiring, it made me go out and write games in Flash for mobile devices. But Macromedia sucked at getting Flash onto devices. They were flush with success from licensing Flash Lite to DoCoMo (or docomo now) and wanted to get $'s from every handset maker to get Flash on their devices too. That killed it dead outside of Japan. Years later, Adobe has just started to get it out there. Pity it took so long. But then again, the platforms are a bit more powerful, and that's never a bad thing when you are talking about Flash. My game code written in Flash 5 might run on these things, although I used crazy Actionscript tricks to eek out performance, so I'm not so sure. Either way, I've moved on. Let others try and grab that market!]]></description><dc:creator><![CDATA[Ben]]></dc:creator><pubDate>May 29th 2008 11:31PM</pubDate></item></channel></rss>