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<title>Engadget Mobile - Comments for iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?</title>
<link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link>
<description>Engadget Mobile Comments for iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?</description>
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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[who cares? 3G is so yesterday. I am getting my first smart phone on June 19th... ]]></description><dc:creator><![CDATA[LisaGee]]></dc:creator><pubDate>Jun 10th 2009 7:32AM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[Did you hear that Engadget? You can take this article down now.... evidently it doesn't matter because LisaGee is getting her first smart phone on June 19th.<br><br>News flash Lisa, there's plenty of us that care]]></description><dc:creator><![CDATA[roach]]></dc:creator><pubDate>Jun 10th 2009 7:47AM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[take it easy roach, it seems like you haven't had your first beer for the day yet... way ahead of ya LOL]]></description><dc:creator><![CDATA[LisaGee]]></dc:creator><pubDate>Jun 10th 2009 8:44AM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[i remember when i had my first beer]]></description><dc:creator><![CDATA[robbie]]></dc:creator><pubDate>Jun 10th 2009 9:11AM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[ummmmmmm......beer]]></description><dc:creator><![CDATA[ndcart]]></dc:creator><pubDate>Jun 10th 2009 9:39AM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[Because of beer, I can't remember last night :-(]]></description><dc:creator><![CDATA[StPaddy]]></dc:creator><pubDate>Jun 10th 2009 11:26AM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[Speaking of splintering etc, the app store and the itunes store in general is becoming very cluttered and not helpful.  Its very difficult to browse.  I was expecting some kind of new version of the store to debut at WWDC to help developers market their apps in a better way.  Right now, it seems like if it isn't on a "top list" (i.e. top 25, editors' pick, etc.), the apps can easily be buried.  This helps the big guys because of the name recognition but isn't so good for the little guys trying to make a name for themselves.  There has to be a better way to organize the store and with this new divergence in the platform, it seems all but inevitable ]]></description><dc:creator><![CDATA[JK]]></dc:creator><pubDate>Jun 10th 2009 11:21AM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[I agree.  There are some great apps in the store but have been buried by the top 25.  It is a pain in the ass to sift through.  I would definetly welcome a better way to browse apps.  Perhaps adding a new "Genius" mode for the app store?]]></description><dc:creator><![CDATA[Gib]]></dc:creator><pubDate>Jun 10th 2009 11:54AM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[I'm going to keep my 3G. It's nice that they've done some hardware revisions, but it does nothing to make me want to buy a new one. Plus, I',m under contract... had they allowed me to renew and get the contract price, then I would think about it. I'll wait until next year and hope they give us a better screen and a new style. ]]></description><dc:creator><![CDATA[Scott]]></dc:creator><pubDate>Jun 10th 2009 12:36PM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[Hah, and Apple was making fun of Nokia during the WWDC because not everything in Ovi works with all phones. I guess that is a case of the pot calling the kettle black.]]></description><dc:creator><![CDATA[Jody]]></dc:creator><pubDate>Jun 10th 2009 2:01PM</pubDate></item><item><title><![CDATA[Comments on iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1.1 -- will the App Store splinter?]]></title><link>http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</link><guid isPermaLink="true">http://mobile.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/</guid><description><![CDATA[This author of this article seems to demonstrate a clear lack of understanding when it comes to modern framework design (in this case a game engine).  Software developers have been building engines that scale with differing hardware for decades and the recent improvements to the iPhone platform are no different.  Start up any modern desktop game, and there are often settings buried away in an options screen for tuning the visual and audio experience.  Typically these games automatically profile the hardware to choose the best settings without user intervention.  Game developers will simple apply these long understood techniques to the iPhone / Touch hardware.<br><br>I'm certainly not attempting to trivialise the effort of building scalable game engines, but you can be assured the 'big' developers will take care of their users.  Even indie developers can (and do) use commercial frameworks like Unity3D, which no doubt is designed around a scalable architecture.]]></description><dc:creator><![CDATA[Stuart Carnie]]></dc:creator><pubDate>Jun 11th 2009 4:53AM</pubDate></item></channel></rss>