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Also, CUDA is supported by all GeForce 8 GPUs and above. The GeForce 9400M in current Macs running Windows can take full advantage of CUDA, and thanks to recent driver updates, the 9400M and GPUs with less than 32 stream processors can now be used for video encoding along with everything else CUDA they were previously capable of. CUDA is also used in all sorts of applications. Everything from video encoding to advanced DVD upscaling.
How has Direct3D beat OpenGL? Well, do I need to explain? Market share for computer operating systems that support OpenGL only combine to make up roughly over 10% in the face of Microsoft's near 90% global market share. The Xbox360 is the most played console of all currently available consoles. Windows Mobile and Windows CE devices all run DirectX. According to nvidia and other sources, more gaming capable PCs are sold every year than all gaming console sales combined. DirectX 9 and PS 3.0 are behind the UI of the second most popular and most used OS currently available (Vista). All OpenGL portable devices (phones, media players, etc) combine to make up only single digit market share in overall cellphone sales every year. Of the two major OpenGL game consoles, one is in a very distant third place globally and in the largest most important gaming market with no hope of catching up, and the other one, despite being the top seller, is the least played.