| Blog | # of Comments |
|---|---|
| Engadget | 15 Comments |
| Engadget Mobile | 2 Comments |
| Massively | 1 Comment |
Now that we've thrown 'em off the trail, use the form below to get in touch with the people at Engadget. Please fill in all of the required fields because they're required.
The flight mode is using "dampeners". That's a jargon way of saying flight-assist mode is turned on. This allows new players to spend their first few missions learning the game instead of learning how to fly. Once you disable dampeners you enter into a Newtonian physics based flight sim in Space.
The video on this screen is awful, it's grainy, but it's something to look at while we wait for the game to get out of Alpha (yes, that's right, alpha testing). Watch some of the videos that aren't shot on hi-8 looking at a flat screen monitor for a better sense of the graphical experience.
Finally - if you don't like the UI, the whole thing is Flash based. This means that dev-minded gamers will be able to tap into an API, download the original .fla files, and totally re-write the look and feel of the controls. The dev team has openly admitted that a few guys in a vacuum are no match for the innovation found in a game community. Their goal is to give us - the gamers - a structure to work with in order to create a better game experience.
This doesn't even go into the new public quest system... where gamers can even get really cool quests designed and enter them into the universe.
All in all, this is a group with a lot of experience trying to deliver us a true MMO experience right down to interface and universe design. Personally, I'm really looking forward to it.