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  • JD
  • Member Since May 27th, 2009
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Engadget12 Comments
Engadget Mobile1 Comment

Recent Comments:

The real reason... no one would pay a dime to license it. Android is free, and superior.
@rask

and if the Pre could go back to 2007 your stats could apply.
Lol, gotta love it when people fall for sarcasm on here. Not only are the numbers miniscule, but they are also declining.
Too bad Rogers doesn't have an unlimited plan.
Simply put, you're wrong.

As someone who has apps on several different mobile platforms, I can tell you that the Apple App Store has changed the market dynamics across all mobile platforms. You can no longer sell a similar app for $20-$30 on another mobile platform when it's only 0.99 cents or even free on the iPhone, and that is what you would need to be able to do for it to be worth it on the Pre.

P.S. your sales numbers are so far off that it either leads me to believe that they are either category specific, completely made up, or quoted off a blog somewhere where they were completely made up.
So when will it play XBLA games? You would have thought wit this thing coming out in a few short months they would have announced it if that were going to happen at launch.. Of course the prices would need to drop.. because you can get equivalent quality free games on your iPod/iPhone...
It's all about market size.. Apple was smart to wait until the iPhone market was large enough for it to be worth to develop on. With Palm though it will never be anywhere near the size of the Apple market when the iPhone came out... so really when they come out with it is irrelevant, as it won't be worth the resources to develop on anyways. Maybe block out Pre's from your javascript based web apps and sell them in the app catalog.. that is the only thing that would be worth it.
And even by the end of the summer.. the market will still be too small for the Pre to be worth developing on.
No one's going to release games for the small 3GS market alone unless they're stupid, not for awhile anyways.

Yes, OpenGL ES 2.0 adds programmable shaders, but still you can make things quite good looking with 1.1, and if you want an App selling to 40 million vs. a few million you'll release with 1.1 support.

No doubt the more popular engine makers will have support for compiling for both. Faked shaders in 1.1, real shaders for 2.0.. and most people will have a tough time telling the difference.
Completely insulting.

Let's get this straight.. it's Windows XP 7.
Let the hive mind of Engadget get that for you.
"I've found myself using my PC for a lot of conversations lately, and I'm also considering recording a podcast to share with anyone who will listen. There are tons of USB headset / microphones out there, and I'm hoping someone has some solid recommendations based on experience. I'll consider both headsets and standalone mics, by the way, but I'd like to keep the bill under $100 if possible. Help!"

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