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If anyone is interested in knowing a bit more about how this app was conceived from a user interface point of view, I wrote a piece about using Mobile SVG to power this app's UI following discussion with the SlingMedia interaction designer who worked on this puppy.

http://the.fuchsia-design.com/2006/11/look-into-slingplayer-mobiles-use-of.html
If anyone is interested in knowing a bit more about how this app was conceived from a user interface point of view, I wrote a piece about using Mobile SVG to power this app's UI following discussion with the SlingMedia interaction designer who worked on this puppy.
Let's not forget also its stellar support for SVG, the best of any browser...
The other good news is that now the new SVG features they're working are also available in the WebKit+SVG build posted, as well as a standalone SVG viewer. Safari is not just going to be about XHTML, CSS, DOM and the likes, but also this powerful interactive and animated 2D vector graphics standard!
jd/mm said: "SVG-Tiny on mobiles is required by law in Europe" Can you elaborate JD? What do you mean "by law"? From my experience, and I think I know the european mobile market pretty well, SVG Tiny has been required by the market itself, with large enterprises such as Vodafone making it an absolute requirement in their Vodafone live! platform, to mention just one example.
As you said, Adobe, while being an important supported of SVG, does not equal SVG. There have been some interesting developments over the last year or so around SVG. I think the main development has been the tremendous success of SVG's mobile subset, SVG Tiny, gaining traction in the mobile industry. Indeed, to this day, save for Samsung (for now), every significant mobile phone manufacturer has released SVG-capable handsets. These handsets allow users to view animated SVG files out-of-the-box, with the SVG viewer burnt inside the phone's firmware. Typically, SVG Tiny is used for the phone's user interface and customization, as well as animated messaging with MMS, etc. I try to keep track of shipping and announced SVG phones, and I counted 49 to this day although I know I miss about 15 other phones that I haven't had time to add to this list (mainly recent models from Motorola and Siemens). The other significant development for SVG recently has been on the good old desktop computers. So far, SVG was mainly viewable, much like SWF, in a browser plug-in, most likely Adobe's. However, from the beginning, SVG has been designed so that it could be implemented along with HTML, CSS, JavaScript, the DOM and other proven web technologies that content developers have been relying upon for years. The result is today that Opera 8 already ships with built-in support for SVG Tiny, while Firefox 1.1 (already available in alpha) will support a significant subset of SVG and the WebCore (the rendering engine behind Safari) folks have announced they just started working on integrating SVG. Basically, all the Internet Explorer alternatives are placing SVG as the latest addition to the set of web technologies they support natively. So far, there has been no confirmation or denial from Microsoft about whether they'll support SVG in IE7 (my guess, unlikely).
Let the hive mind of Engadget get that for you.
"I'm in the market for a new phone and money isn't a limitation. I'm also not partial to any particular US carrier, but here are some of the features I'd like to have: WiFi, GPS, good coverage in lots of places, push Gmail (a must!), physical keyboard (a must!), a touchscreen, decent battery life and a relatively slim body. And please, nothing that has a fruit logo on it. No offense to the fruit fans, though. Thanks!"

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