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  • mian
  • Member Since Feb 17th, 2006
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Joystiq105 Comments
Engadget267 Comments
Engadget HD5 Comments
Joystiq Playstation18 Comments
Joystiq Nintendo319 Comments
WoW4 Comments
Joystiq Xbox35 Comments
Engadget Mobile26 Comments
Massively1 Comment

Recent Comments:

What is the obsession with putting glossy screens on devices that will, among other well-lit enviorns, doubtless see regular use in direct sunlight? Are engineers just trying to screw with us? Are they laughing it up back in the lab?

Engadget is the gift that keeps on giving.
I admit it. I want one.
In some ways that's a testament to how well the TP2 strikes the balance between portability and usability. The s515 above is too small to type with 10 fingers, but so large that your thumbs will collapse from exhaustion due to the travel between keys.
Genius moves for Gameloft. Apparently they overdeveloped on Android while it was confined to a few low res poorly spec'd devices mostly relegated to TMobile, the smallest of the 4 major US carriers, but now they're backing out just as an explosion of decent devices hits all carriers?

> You do realize that iPhone app development is only 18 months old (since June 2008), and there are over 100,000 apps.

At that time, Apple already had an install base of 5 million units--all identical models at the time. Competitive Android devices are just now being made.

Also, of the iPhone's 100k apps, 99k are useless. And iPhone developers have their series of issues, from mismanagement and secrecy of approval policies to a poorly designed store that promotes cheap crap over quality. There are success stories on the platform, but Apple has generated dramatically more failures than successes--even amongst developers who deliver quality goods.

Android's real issues confront small developers because of the need to debug on so many actual devices (reports are implementations are making debugging on emulators alone insufficient--for example, bad drivers screwing with programs where the emulator had no issue). The Gameloft case appears to be the fault of a developer who thinks it's a great idea to over-invest when there's no audience, and under-invest going into an audience explosion--not the fault of platform.
Don't blame Treyarch, they've done solid work on Wii in the past--WaWii is one of the highest quality 3rd party titles on the system. I strongly suspect Treyarch was given two dimes and a week to complete it by Activision, and no one can do well under those circumstances.

@fanboy, they can't stop pirates, but they can piss off loyal customers by treating them like thieves and pissing on the concept of ownership. That's all the satisfaction they apparently need.

Although I realized content protectors were born yesterday, when did Engadget fall off the turnip truck? This afternoon? This is the second recent reference I've seen to DRM being good for developers here. WTF?
* should have been the /best/ shooter on Wii
Massive disappointment. It should have been the shooter on Wii, but it's mediocre at best. Treyarch did a much better job on WaWii, but apparently the timeframe and resources provided for MW Reflex led to an odd rush to market... apparently Activision would rather deliver absolute crap 2 years late than be 2.5 years late and deliver a game that was actually completed.

But what the hey, maybe those stupid Wii owners will think it's Modern Warfare 2 and read the wrong reviews. Oh, btw, your two non-IGN reviews sound like they barely know how to evaluate this title. You should have just passed up the metareview opportunity if those are what you needed to fill it up.
Let the hive mind of Engadget get that for you.
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