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  • Mack Swift
  • Member Since Feb 27th, 2006
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Recent Comments:

I like the one commercial with the football game. That's hilarious!
Giggity Giggity Giggity!!!
I seriously cannot wait much longer for this game!
Wolf Blitzer - *shudder*
I'm actually quite shocked and dismayed that you would take such a stance against selling CoD:MW2. While I do understand D2D's reasons, they make very little sense to me.

As a consumer, I've mainly bought most of my games online through D2D, Steam, or Impulse over the last 3 years. Everyone always has great deals and little price wars beating the brick stores hands down. So sending me to an Amazon link to purchase the physical game (which still contains the Steam client) makes no sense to me since that still is still D2D's argument; including the Steam client. But they'll still point me towards their partner to buy the game, the physical game with the Steam client. Not only has D2D null and voided their argument for me there, but I also see them as a hypocrite of sorts.

Next, I've become someone who buys digital download games now. I haven't bought a physical game in 2 years. Don't point me in the direction of a physical purchase.

Next, as a consumer, I like price wars and competition. D2D completely dropped the ball on this one in my book (75% of the original CoD: MW with MW2 purchase on D2D). Wold have been nice.

And last but not least. I'd recheck your games catalog if I were you. If your complaint is about MW2's inclusion of the Steam client (and thusly the Steam store). I'd take a look at some of your other games that also include their own in store clients such as the Guild Wars games, World of Warcraft, and Eve Online. I'm pretty sure there are quite a few others. Again, I see you as hypocrites.
I think what the writers and producers are doing is not only setting us up for a zinger, but the characters as well. With the stones, yeah as a plot device they're rather easy. But what happens when they can't use they stones anymore? I think the stones are a setup for a future plot device. Get everyone used to heading back to earth for a little shore leave in someone else's body, or some half-baked return return home plan, or what have you. This ship is far out there, and I mean far (let's guess at around the 6 billion light year range). Eventually those stones are gonna lose their ability to communicate, or somehow they get the signals crossed and cross bodies with some other alien species. Who knows?

Having an episode where they actually deduce where they are in the universe and how far out would be interesting. Remember it took a whole planet's rare naquadria core to be able to connect a wormhole that far out. I'm guessing the ship isn't able to channel the power needed to connect to Earth that far out.

I think Rush suspects more then he knows what the ship can and can't do.

Oh, and with regards to last week's spacesuit. I think the original crew of the Destiny were the Vanar Asgard. They jumped ship at Pegasaus.
Holy frak me sideways does this look badass!! Totally want!!!!
It took me awhile to come up with a rebuttal to IW's decisions to forgo both modding and independent servers for multiplayer. Essentially, they're ignoring the needs and wants of a huge customer base and telling that customer base that they have to do things like their console brethren.

Essentially, they can take the easy way out on this decision. If the game sells poorly, they can blame the easy scapegoat of piracy instead of forcing features PC gamers don't want or blaming a stagnant economy.

Just recently another industry had that line of thinking. Let's force features and options down our customers throats. They don't need them or want them; so it will be the industry's job to tell the consumer what they want and need. And our sales will still be fine because all our products will have all that extra stuff and customers will have no choice.

Sound familiar? Taken in a simple context, it sounds like the US Auto Industry. THey forces giant sized, super gas guzzling, speed demon vehicles with all sorts of extraenous options we did not need or want. All these vehicles monetarily crushed people with gas prices and ridiculous maintenance costs. The US Auto Industry soon collapsed under its own weight as buyers went for smaller more gas and energy vehicles.

The similarities are there. A corporation telling the consumers what is best for them in terms of products and features instead of listening to the consumers and catering to the consumers needs and wants. And when things go kaput; they become lazy and blame the simplest thing they can. With the automakers, it was unfair foreign competition. With PC game developers; its piracy.

I just hope PC game developers don't go crying for a bailout because they blame piracy instead of catering to the need and wants of the consumers.
It took me awhile to come up with a rebuttal to IW's decisions to forgo both modding and independent servers for multiplayer. Essentially, they're ignoring the needs and wants of a huge customer base and telling that customer base that they have to do things like their console brethren.

Essentially, they can take the easy way out on this decision. If the game sells poorly, they can blame the easy scapegoat of piracy instead of forcing features PC gamers don't want or blaming a stagnant economy.

Just recently another industry had that line of thinking. Let's force features and options down our customers throats. They don't need them or want them; so it will be the industry's job to tell the consumer what they want and need. And our sales will still be fine because all our products will have all that extra stuff and customers will have no choice.

Sound familiar? Taken in a simple context, it sounds like the US Auto Industry. THey forces giant sized, super gas guzzling, speed demon vehicles with all sorts of extraenous options we did not need or want. All these vehicles monetarily crushed people with gas prices and ridiculous maintenance costs. The US Auto Industry soon collapsed under its own weight as buyers went for smaller more gas and energy vehicles.

The similarities are there. A corporation telling the consumers what is best for them in terms of products and features instead of listening to the consumers and catering to the consumers needs and wants. And when things go kaput; they become lazy and blame the simplest thing they can. With the automakers, it was unfair foreign competition. With PC game developers; its piracy.

I just hope PC game developers don't go crying for a bailout because they blame piracy instead of catering to the need and wants of the consumers.
Let the hive mind of Engadget get that for you.
"I'm looking for a solid state drive, around 32 to 64GB, for use in my web server. The drive will contain my web sites and the operating system, either Windows Server 2008 R2 or Ubuntu. Large storage is handled by a separate RAID array, so capacity is not an issue. Rather, I am looking for the fastest, longest-lasting, and most reliable drive under $150 that is suitable to my application. Any thoughts? Thanks!"

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