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<title><![CDATA[Project Unity stuffs 20 classic consoles into one: if you can't play it, it's probably too new (video)]]></title>
<link>http://www.engadget.com/2012/06/04/project-unity-stuffs-20-classic-consoles-into-one/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<p class="image-container" style="text-align: center;"> <a href="http://www.engadget.com/2012/06/04/project-unity-stuffs-20-classic-consoles-into-one/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Unity Project stuffs 20 classic consoles into one if you can't play it, it's probably too new video" src="http://www.blogcdn.com/www.engadget.com/media/2012/06/bacteria-project-unity.jpg" /></a></p><p> Most gamer who want to play with more than one or two vintage console platforms often turn to <a href="http://www.engadget.com/tag/mame?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">software-based emulators</a> that may or may not be above-board. How about stuffing all of the authentic hardware into one controller and one base unit? Modders at Bacteria's forums have developed Project Unity, an attempt to natively address 20 consoles across 17 actual platforms folded into a single device. The gamepad, arguably the centerpiece, includes two each of analog sticks and directional pads, along with multiple shoulder buttons and a central button grid that can either be used to steer an <a href="http://www.engadget.com/2012/02/29/nycs-wpix-resurrects-intellivision-gaming-segment-for-morning-n/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Intellivision</a> or fill in for otherwise missing controls. Stuffing the unique controller hardware into one gamepad obviously presents problems with board sizes and the laws of physics, so much of the relevant circuitry sits in modified <a href="http://www.engadget.com/tag/NES/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">NES</a> cartridges. Our only dismays are the lack of original Xbox support and the slightly imposing challenge of aggregating and modifying that much classic gaming componentry in one place -- if you're more concerned about convenience in your retro gaming than preserving the original feel of that <a href="http://www.engadget.com/tag/Sega/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Sega</a> Master System or SNK <a href="http://www.engadget.com/tag/NeoGeo/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">NeoGeo</a>, though, you've just found Utopia.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/alt/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Alt</a></p>
<p><strong><a href="http://www.engadget.com/2012/06/04/project-unity-stuffs-20-classic-consoles-into-one/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>
<p><strong>Via:</strong> <a href="http://technabob.com/blog/2012/06/04/unity-project-20-in-1-console/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+TechnabobtechNewsBlog+%28Technabob%29" target="_blank">Technabob</a><!--//--></p>
<p><strong>Source:</strong> <a href="http://www.made-by-bacteria.com/viewtopic.php?f=18&amp;t=308" target="_blank">Project Unity (Bacteria's Forum)</a><!--//--></p>
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<category>7800</category><category>amiga</category><category>amstrad</category><category>amstrad gx4000</category><category>AmstradGx4000</category><category>atari</category><category>atari 7800</category><category>atari jaguar</category><category>Atari7800</category><category>AtariJaguar</category><category>bacteria</category><category>cd-i</category><category>cd32</category><category>colecovision</category><category>commodore</category><category>commodore amiga cd32</category><category>CommodoreAmigaCd32</category><category>console</category><category>consoles</category><category>dreamcast</category><category>gamecube</category><category>gaming</category><category>gx4000</category><category>intellivision</category><category>jaguar</category><category>mattel</category><category>Mattel Intellivision</category><category>MattelIntellivision</category><category>megadrive</category><category>nec</category><category>nec turbografx 16</category><category>NecTurbografx16</category><category>neogeo</category><category>nes</category><category>nintendo</category><category>nintendo 64</category><category>Nintendo Entertainment System</category><category>nintendo gamecube</category><category>Nintendo64</category><category>NintendoEntertainmentSystem</category><category>NintendoGamecube</category><category>philips</category><category>philips cd-i</category><category>PhilipsCd-i</category><category>playstation</category><category>playstation 2</category><category>Playstation2</category><category>projectunity</category><category>ps2</category><category>saturn</category><category>sega</category><category>sega dreamcast</category><category>sega master system</category><category>sega megadrive</category><category>sega saturn</category><category>SegaDreamcast</category><category>SegaMasterSystem</category><category>SegaMegadrive</category><category>SegaSaturn</category><category>snk</category><category>snk neogeo</category><category>SnkNeogeo</category><category>sony</category><category>turbografx 16</category><category>Turbografx16</category><category>video</category>

<dc:creator><![CDATA[Jon Fingas]]></dc:creator>
<pubDate>Mon, 04 Jun 2012 17:02:00 -0400</pubDate>
<dc:identifier>21|20251173</dc:identifier>

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<title><![CDATA[Nintendo GameCube turns ten years dead, still in denial about the whole color purple thing]]></title>
<link>http://www.engadget.com/2011/11/18/nintendo-gamecube-turns-ten-years-dead-still-in-denial-about-th/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/18/nintendo-gamecube-turns-ten-years-dead-still-in-denial-about-th/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/gamecube-tenth-bday.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For many hardcore gamers, it wasn't so <a href="http://www.engadget.com/2007/02/22/gamecube-calls-it-quits-youre-on-your-own-now-wii/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">hard to say goodbye</a> to the Big N's purple box of yesteryear. But for those of us who stuck by Nintendo's side in 2001 and embraced the quirky <span style="text-decoration: line-through;">StarCube</span> <a href="http://www.engadget.com/tag/gamecube?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">GameCube</a>, today's 10th anniversary is all too bittersweet. Sure, the house that Mario built may have misfired when it slapped the wrong coat of paint on an otherwise competent chunk of hardware, yet let us not overlook the legacy of top-tier, first-party titles that led us bleary-eyed into the wee hours of the morning. Who could forget that first mischievous sacrifice, when you willfully slung a gaggle of <em>Pikmin</em> into the eager mouth of a Bulbor? Or the time you thought your TV was possessed when those insanity effects from <em>Eternal Darkness</em> kicked in? Surely, we have this sixth generation console to thank for Samus Aran's second act. So, the next time you gaze upon your <a href="http://www.engadget.com/2006/11/16/nintendo-wii-review-roundup/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">dust-collecting Wii</a>, think admirably of the machine that came before it. Think appreciatively of the machine that lives still inside it.

<p><strong><a href="http://www.engadget.com/2011/11/18/nintendo-gamecube-turns-ten-years-dead-still-in-denial-about-th/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>console</category><category>gamecube</category><category>gaming console</category><category>GamingConsole</category><category>Nintendo</category><category>Nintendo Gamecube</category><category>NintendoGamecube</category><category>tenth anniversary</category><category>TenthAnniversary</category>

<dc:creator><![CDATA[Joseph Volpe]]></dc:creator>
<pubDate>Fri, 18 Nov 2011 22:50:00 -0500</pubDate>
<dc:identifier>21|20110404</dc:identifier>

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<title><![CDATA[Fusion Micro mod weds PSP and GameCube hardware, but battery won't last the honeymoon]]></title>
<link>http://www.engadget.com/2011/09/19/fusion-micro-mod-weds-psp-and-gamecube-hardware-but-battery-won/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<comments>http://www.engadget.com/2011/09/19/fusion-micro-mod-weds-psp-and-gamecube-hardware-but-battery-won/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/19/fusion-micro-mod-weds-psp-and-gamecube-hardware-but-battery-won/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/gamecube.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
It may not be the first console we've seen modded and squeezed into <a href="http://www.engadget.com/2010/08/03/modder-loveablechevy-completes-handyduo-her-two-year-quest-for/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">portable clothing</a>, but we've got to admire the sheer pluck of cramming all the GameCube's goodnesss into PSP hardware. Modder Ashen, also responsible for the stockier <a href="http://www.engadget.com/2011/05/09/gamecube-fusion-portable-brings-wii-aesthetics-and-gba-design-to/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">GameCube Fusion</a>, has managed just that, with some heavy-duty adjustments and modifications. The Fusion Micro is a fair bit chunkier than the original PSP, mainly due to the fan and heat sink behind all that busy hardware. Other modifications include an extra analog stick on the right to mimic the GameCube controller and two card slots for games and emulation. Despite this impressive engineering, however, it won't stand up to extensive plays; this unholy union of Nintendo and Sony can only squeeze out about two hours of gaming from its 5000mAh battery. Click on after the break to see Zelda in action, alongside a full break-down of the controls and modifications.<br />
<br />
[Thanks Ashen.]

<p><strong><a href="http://www.engadget.com/2011/09/19/fusion-micro-mod-weds-psp-and-gamecube-hardware-but-battery-won/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>Ashen</category><category>console mod</category><category>ConsoleMod</category><category>fusion</category><category>fusion micro</category><category>FusionMicro</category><category>gamecube</category><category>hack</category><category>hacked</category><category>micro</category><category>mod</category><category>modded</category><category>Nintendo GameCube</category><category>PlayStation Portable</category><category>portable</category><category>PSP</category><category>video</category>

<dc:creator><![CDATA[Mat Smith]]></dc:creator>
<pubDate>Mon, 19 Sep 2011 14:05:00 -0400</pubDate>
<dc:identifier>21|20045976</dc:identifier>

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<title><![CDATA[Nintendo's Game Boy Advance SP once had an autostereoscopic screen]]></title>
<link>http://www.engadget.com/2011/01/11/nintendos-game-boy-advance-sp-once-had-a-autostereoscopic-scree/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/11/nintendos-game-boy-advance-sp-once-had-a-autostereoscopic-scree/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/1-11-11-nintendoshutter.jpg" alt="" /></a></div>
It may seem like 3D sprung <a href="http://hd.engadget.com/2009/01/23/3d-is-this-the-resurgence-that-counts/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">from the ashes of discontentment</a> -- not to mention red / blue glasses -- but Nintendo never stopped believing. It's been secretly refining stereoscopic tech for years in the likes of the Game Boy Advance and GameCube. And while president Satoru Iwata already mentioned early last year that the GameCube had hidden 3D circuits, he recently revealed that the 3DS's autostereoscopic panel actually dates back to the clamshell Game Boy Advance SP. Which, as you might recall, also <a href="http://www.engadget.com/2009/03/27/dsi-project-leader-reveals-unreleased-nintendo-handhelds/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">once sported a touchscreen</a>. At the time, his story goes, LCD resolution was too low to generate a sharp image, but the <a href="http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">optometrist-friendly</a> glasses-free tech was already in place. Of course, if you truly want to consult the history books, you can consider Nintendo's entry into the market to be the Famicom 3D System shutter glasses pictured above... which hit stores in Japan way back in 1986. Yeah, we know.

<p><strong><a href="http://www.engadget.com/2011/01/11/nintendos-game-boy-advance-sp-once-had-a-autostereoscopic-scree/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>3D</category><category>3DS</category><category>autostereoscopi</category><category>autostereoscopic 3d</category><category>Autostereoscopic3d</category><category>Famicom 3D system</category><category>Famicom3dSystem</category><category>Famicon 3D system</category><category>Famicon3dSystem</category><category>Game Boy Advance</category><category>Game boy advance SP</category><category>GameBoyAdvance</category><category>GameBoyAdvanceSp</category><category>gamecube</category><category>GBA</category><category>GBA SP</category><category>GbaSp</category><category>GCN</category><category>Nintendo</category><category>Nintendo Gamecube</category><category>NintendoGamecube</category><category>Satoru Iwata</category><category>SatoruIwata</category><category>stereoscopic</category><category>stereoscopic 3D</category><category>Stereoscopic3d</category>

<dc:creator><![CDATA[Sean Hollister]]></dc:creator>
<pubDate>Tue, 11 Jan 2011 18:48:00 -0500</pubDate>
<dc:identifier>21|19796444</dc:identifier>

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<title><![CDATA[The NCube: probably the best portable Gamecube of all time (video)]]></title>
<link>http://www.engadget.com/2009/11/09/the-ncube-probably-the-best-portable-gamecube-of-all-time/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<comments>http://www.engadget.com/2009/11/09/the-ncube-probably-the-best-portable-gamecube-of-all-time/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<div style="text-align: center;"><a href="http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/11/ncube-portable-gamecube.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" /></a></div>
Oh sure, we've seen a few "<a href="http://www.engadget.com/2006/07/27/the-not-so-portable-portable-gamecube/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">portable</a>" Gamecube systems <a href="http://www.engadget.com/2005/05/05/portable-nintendo-gamecube/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">over the years</a>, but we've yet to set our eyes on anything as glorious as this. Not surprisingly, the NCube's creator is yet another <a href="http://www.engadget.com/tag/BenHeck/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Ben Heck</a> apprentice, with the case being a heavily modded Datamax Kid's Delight and the display an unmodded Zenith PSone. There's a 2-way switch for running off of batteries or the AC outlet, a relocated memory card slot and a rear-mounted disc drive that's just begging to be broken. Hit the read link for a look at 90 grueling hours of work, or just jump past the break for a celebratory video.<br />
<br />
[Thanks, Jonathan]
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/handhelds/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Handhelds</a></p>
<p><strong><a href="http://www.engadget.com/2009/11/09/the-ncube-probably-the-best-portable-gamecube-of-all-time/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>ben heck</category><category>BenHeck</category><category>console</category><category>Datamax</category><category>diy</category><category>game console</category><category>GameConsole</category><category>gamecube</category><category>gaming</category><category>hack</category><category>Hailrazer</category><category>mod</category><category>NCube</category><category>nintendo</category><category>nintendo gamecube</category><category>NintendoGamecube</category><category>portable</category><category>portable gamecube</category><category>PortableGamecube</category>

<dc:creator><![CDATA[Darren Murph]]></dc:creator>
<pubDate>Mon, 09 Nov 2009 10:18:00 -0500</pubDate>
<dc:identifier>21|19228786</dc:identifier>

</item>

<item>
<title><![CDATA[Nintendo gets Fenner Investments patent lawsuit dismissed, goes back to printing money]]></title>
<link>http://www.engadget.com/2009/03/17/nintendo-gets-fenner-investments-patent-lawsuit-dismissed-goes/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<comments>http://www.engadget.com/2009/03/17/nintendo-gets-fenner-investments-patent-lawsuit-dismissed-goes/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<div align="center"><a href="http://www.gamesindustry.biz/articles/nintendo-wins-wii-lawsuit"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2009/03/mario-lawsuit-20090317-324.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" alt="Nintendo gets Fenner Investments patent lawsuit dismissed, goes back to printing money" /></a><br /></div>
With DS sales continuing their <a href="http://www.engadget.com/2009/03/12/nintendo-doubles-up-sonys-psp-ships-100-millionth-ds-handheld/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">astronomical climb</a> and people still snagging Wii consoles off of shelves faster than you can say: "Your princess is in another castle," Nintendo's doing pretty well for itself in these difficult economic times. It's doing even better today on news that the lawsuit filed against it <a href="http://www.engadget.com/2007/01/10/company-sues-sony-microsoft-and-nintendo-over-joystick-patent/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">two years ago</a> by Fenner Investments has been dismissed. The suit alleged that Nintendo inappropriately infringed on a 1998 patent relating to the monitoring of the position of analog joysticks in the Wii and GameCube. Since the company has been using analog sticks at least since 1996's N64, we didn't think this one would go far, and we don't think the proceedings against MS or Sony regarding the same patent will go any further. So, big N can now go back to focusing on <a href="http://www.engadget.com/2009/02/24/sony-nintendo-and-nokia-sued-for-making-gaming-devices-that-do/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">other</a> <a href="http://www.engadget.com/2009/02/12/fitness-guru-prepares-to-launch-wii-fit-class-action-suit-radio/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">lawsuits</a> and dreaming up <a href="http://www.engadget.com/tag/motionplus?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">new ways</a> to take our hard earned cash.
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a></p>
<p><strong><a href="http://www.engadget.com/2009/03/17/nintendo-gets-fenner-investments-patent-lawsuit-dismissed-goes/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>fenner investments</category><category>FennerInvestments</category><category>gamecube</category><category>lawsuit</category><category>nintendo</category><category>nintendo gamecube</category><category>nintendo wii</category><category>NintendoGamecube</category><category>NintendoWii</category><category>wii</category>

<dc:creator><![CDATA[Tim Stevens]]></dc:creator>
<pubDate>Tue, 17 Mar 2009 08:43:00 -0400</pubDate>
<dc:identifier>21|1490220</dc:identifier>

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