<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Engadget RSS Feed</title>
<link>http://www.engadget.com</link>
<description>Engadget</description>
<image>
<url>http://www.blogsmithmedia.com/www.engadget.com/media/feedlogo.gif</url>
<title>Engadget</title>
<link>http://www.engadget.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 AOL Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator>

<item>
<title><![CDATA[Oculus remains focused on PC first for Rift, using new capital to scale up staff]]></title>
<link>http://www.engadget.com/2013/06/18/oculus-rift-funding-interview/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/18/oculus-rift-funding-interview/</guid>
<comments>http://www.engadget.com/2013/06/18/oculus-rift-funding-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/18/oculus-rift-funding-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2013/04/oculusheadset619pxhedimg.jpg" /></a></p>

<p>The Oculus Rift company is barely one year old, but it's already off to a strong start. Developers have kits from a <a href="http://www.engadget.com/2012/08/01/oculus-rift-kickstarter-john-carmack/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">massively successful Kickstarter campaign</a>, said kit has support from the industry's <a href="http://www.engadget.com/2013/06/06/unreal-engine-4-oculus-rift/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">biggest game engine creators</a>, and the consumer-friendly HD version is already being shown off to press (we loved <a href="http://www.engadget.com/2013/06/11/oculus-rift-hd-prototype-vr-headset-hands/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">what we saw at E3 2013 last week</a>). And now the company's got a solid <a href="http://www.engadget.com/2013/06/17/oculus-rift-16-million/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">$16 million in the bank</a> backing up its next step: creating a virtual reality headset that's significantly more mainstream than the $300 dev kit currently available. But don't think that alters the young company's promise of virtual reality on the PC platform; quite the contrary, as CEO Brendan Iribe told <em>Engadget</em>, "We're really focused on the PC as the platform to bring this to market right now."</p>

<p>He said that Oculus isn't against bringing its VR headset to consoles, but that PC remains the primary platform. "We're always looking at other platforms -- looking at consoles, we're also looking at Android and the mobile side in a big way -- but right now we really are focused on the PC platform," he said. Sony's Shuhei Yoshida <a href="http://www.engadget.com/2013/06/12/playstation-4-oculus-rift/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">told us last week in an interview</a> that, "We've got a couple of the development kits, and I tried it out and I love it," though he wouldn't outright say if <a href="http://www.engadget.com/tag/playstation4?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">the PlayStation 4</a> will support the Rift. We're betting "yes."</p>

<p>As for what Oculus is doing in the short-term with the new infusion of cash? In short, it's being used to staff up (the company's still under 50 employees right now, mostly engineers). "We're using the funding to ramp up on hiring more smart people, the best and brightest that we can find," Iribe said. "The dev kit as it is now, that we're shipping, will stay the same, and the software side will just keep getting better." The vast majority of those new employees will be engineers -- one glance at <a href="http://www.oculusvr.com/careers/">the company's careers page</a> quickly confirms this claim. Outside of new employees, though, Iribe said little will change in the company's ongoing goal to develop "the very best virtual reality platform we can create."</p>
<p>Filed under: <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/18/oculus-rift-funding-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>brendaniribe</category><category>hdpostcross</category><category>interview</category><category>oculusrift</category><category>pc</category><category>virtualreality</category><category>vr</category>

<dc:creator><![CDATA[Ben Gilbert]]></dc:creator>
<pubDate>Tue, 18 Jun 2013 17:38:00 -0400</pubDate>
<dc:identifier>21|20625914</dc:identifier>

</item>

<item>
<title><![CDATA[Minecraft creator Markus 'Notch' Persson on the HTC Desire Z, CPU speed demons and more]]></title>
<link>http://www.engadget.com/2013/06/14/engadget-questionnaire-minecraft-markus-persson/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/14/engadget-questionnaire-minecraft-markus-persson/</guid>
<comments>http://www.engadget.com/2013/06/14/engadget-questionnaire-minecraft-markus-persson/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/14/engadget-questionnaire-minecraft-markus-persson/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Minecraft creator Markus 'Notch' Persson on the HTC Desire Z and CPU speed demons" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/untitled-1-1371161805.jpg" /></a></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p>In a brand new installment of our weekly smattering of questions, <a href="http://www.engadget.com/2013/06/10/minecraft-coming-to-xbox-one-with-expanded-multiplayer-features/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><em>Minecraft</em></a> creator Markus "Notch" Persson offers his take on high-precision nerdery and the evolution of nature's most intuitive interface. To peruse all of the responses, join us just beyond the break.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/14/engadget-questionnaire-minecraft-markus-persson/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.engadget.com/2013/06/14/distro-issue-95-gaming-issue-e3/" target="_blank">Distro Issue 95</a><!--//--></p>
]]>
</description>
<category>distro</category><category>EngadgetQuestionnaire</category><category>interview</category><category>MarkusPersson</category><category>Minecraft</category><category>QandA</category><category>questionnaire</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Fri, 14 Jun 2013 13:00:00 -0400</pubDate>
<dc:identifier>21|20621388</dc:identifier>

</item>

<item>
<title><![CDATA[Sony's Shuhei Yoshida talks Remote Play ubiquity on PlayStation 4, not bundling the Eye with the console]]></title>
<link>http://www.engadget.com/2013/06/13/shuhei-yoshida-e3-2013-interview/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/13/shuhei-yoshida-e3-2013-interview/</guid>
<comments>http://www.engadget.com/2013/06/13/shuhei-yoshida-e3-2013-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/13/shuhei-yoshida-e3-2013-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2013/02/ps4-remote-play.jpg" /></a></p>

<p>With <a href="http://www.engadget.com/tag/playstation4?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">the PlayStation 4</a>, unlike the PlayStation 3 before it, Remote Play functionality on Vita is handled <a href="http://www.engadget.com/2013/05/29/remote-play-playstation-4-vita/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">on a system level</a>. Though Sony's <a href="http://www.engadget.com/2013/02/21/dualshock-4-near-final-remote-play/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">asking developers</a> to take into account the Vita's different button setup and additional input mechanisms that the portable console has, the actual act of enabling Remote Play is handled by the PlayStation 4 itself. "On PlayStation4 , it just happens. You just make a PS4 game, it supports Remote Play," Sony Worldwide Studios head Shuhei Yoshida told us in an interview at E3.</p>

<p>We'd asked whether Sony's "mandating" Remote Play functionality from developers, and Yoshida first explained how it worked on the PlayStation 3 to offer some context. "The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional -- the system didn't do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop," he told us. The idea with PS4 is that, by offloading responsibility for Remote Play support to the console itself, developers are freed up to make the control tweaks necessary for a comfy experience playing a PS4 game remotely on Vita.</p>

<p>"Please make sure that when you play your games on Vita, the control is good. That's the minimum thing we're asking them to do," he added. All that said, not every single PlayStation 4 game will work with Remote Play -- "Maybe not <em>Just Dance</em>," Yoshida offered with a laugh when we asked. That's a pretty reasonable exception if you ask us, and it sounds like only games that require <a href="http://www.engadget.com/2013/03/27/dualshock-4-ps4eye-eyes-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">the PS4 Eye</a> or Move (or some other such input method that's impossible to emulate on Vita) are on that excepted list.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/handhelds/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Handhelds</a>, <a href="http://www.engadget.com/category/peripherals/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Peripherals</a>, <a href="http://www.engadget.com/category/software/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Software</a>, <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a>, <a href="http://www.engadget.com/category/sony/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Sony</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/13/shuhei-yoshida-e3-2013-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>e32013</category><category>hdpostcross</category><category>interview</category><category>playstation4</category><category>ps4</category><category>ps4eye</category><category>shuheiyoshida</category><category>sony</category><category>vita</category>

<dc:creator><![CDATA[Ben Gilbert]]></dc:creator>
<pubDate>Thu, 13 Jun 2013 16:45:00 -0400</pubDate>
<dc:identifier>21|20619746</dc:identifier>

</item>

<item>
<title><![CDATA[Nintendo's Eiji Aonuma on the Wii U's stumbles, Virtual Console support and a 'need to evolve']]></title>
<link>http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/</guid>
<comments>http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Nintendo's Eiji Aonuma on the Wii U's stumbles, Virtual Console support and a 'need to evolve'" data-src-height="449" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/aonumae3lede.jpg" /></a></p>

<p>It's cool to be different. That's the message we typically feed our children when they come up against peer opposition. It's also an attitude Nintendo's adopted time and time again when its penchant for innovation, aversion to hardcore gameplay and reliance on classic franchises have put the company in a <a href="http://www.engadget.com/2013/06/06/nintendo-wii-u-six-months-out/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">perceived last place position</a>. But, as it's continually proven -- and most successfully with the Wii -- you can't ever definitively count the <a href="http://www.engadget.com/2013/06/11/super-mario-3d-world-wii-u/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><em>Mario</em> hitmaker</a> out. There always seems to be an ace in the company's IP sleeve that keeps bringing gamers and its diehard fanbase back to the fold. But we have to wonder: how long will that last? It's a question we posed directly to Eiji Aonuma, Nintendo's Most Valuable Player #2 and <em>Zelda</em> mastermind, <a href="http://www.engadget.com/2013/06/11/watch-nintendos-e3-2013-presentation-here/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">this week at E3</a>. And his answer might surprise you: "If we don't change we might die. We need to evolve. Things need to change. Things need to grow." It's a sobering admission, especially considering the source.</p>

<blockquote class="quote right">
<p>"If we don't change we might die. We need to evolve. Things need to change. Things need to grow."</p>
</blockquote>

<p>The IP ace this time around falls upon the Zelda franchises' shoulders, except not in the way we've come to expect. The two newest titles in the series, headed to the <a href="http://www.engadget.com/2011/03/21/nintendo-3ds-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">3DS</a> and <a href="http://www.engadget.com/wii-u-review/nintendo-wii-u-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Wii U</a>, also happen to be recycled efforts: a reimagining of <em>A Link to the Past</em> and an <a href="http://www.engadget.com/2013/06/11/the-legend-of-zelda-the-wind-waker-hd-launches-in-october-boas/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">HD reboot of the <em>Wind Waker</em></a>, both headed up by Aonuma. Perhaps it's just a consequence of franchise fatigue and player familiarity, but there's something more alarming, more distressing about this back catalog mining; something Aonuma's all too aware of. It's also something he's actively steering his production teams away from, while at the same time attempting to take it all in as a greater lesson for a company so tethered to video gaming past. So to catch some deeper perspective on Nintendo's next-gen leanings, its <a href="http://www.engadget.com/2013/01/31/nintendos-iwata-acknowledges-slow-wii-u-sales-but-no-price-dro/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">level of self-awareness</a> and the future of <em>Zelda</em>, we sat down with Aonuma for what turned out to be an honest and refreshing chat.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/software/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Software</a>, <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a>, <a href="http://www.engadget.com/category/nintendo/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Nintendo</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/13/nintendo-eiji-aonuma-interview-zelda-wii-u-e3/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>3DS</category><category>ALinkBetweenWorlds</category><category>E32013</category><category>EijiAonuma</category><category>hdpostcross</category><category>interview</category><category>nintendo</category><category>nintendowiiu</category><category>virtualconsole</category><category>wii u</category><category>WiiU</category><category>wiiuvirtualconsole</category><category>Windwakerhd</category><category>zelda</category><category>ZeldaWiiU</category>

<dc:creator><![CDATA[Joseph Volpe]]></dc:creator>
<pubDate>Thu, 13 Jun 2013 12:00:00 -0400</pubDate>
<dc:identifier>21|20619445</dc:identifier>

</item>

<item>
<title><![CDATA[AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U]]></title>
<link>http://www.engadget.com/2013/06/12/amd-vp-saeid-moshkelani-interview/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/12/amd-vp-saeid-moshkelani-interview/</guid>
<comments>http://www.engadget.com/2013/06/12/amd-vp-saeid-moshkelani-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/12/amd-vp-saeid-moshkelani-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="AMD's Saeid Moshkelani on building custom silicon for PlayStation 4, Xbox One and Wii U" data-src-height="440" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/livesaeid2.jpg" /></a></p>

<p>The next-generation of consoles has finally and fully arrived here at E3, and the companies building the <a href="http://www.engadget.com/2013/05/21/hands-on-with-xbox-one/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Xbox One</a>, <a href="http://www.engadget.com/2013/06/11/lets-take-a-closer-look-at-the-playstation-4-dualshock-4-and-p/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PS4</a> and <a href="http://www.engadget.com/wii-u-review/nintendo-wii-u-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Wii U</a> are doing their best to differentiate their consoles from the competition. However, there is a common thread that connects them under the hood: AMD silicon. Naturally, we wanted to know more about the process of building chips for these next gene consoles. So, we spoke with AMD VP Saeid Moshkelani -- who heads up the Semi-Custom Business Unit that built those SoCs -- to get the inside scoop.</p>

<p>Moshkelani wouldn't get into the details of the differences between the chips he built for the consoles. Instead, he talked about how AMD developed custom silicon for each and the necessity of secrecy in the process. In fact, Sony, Nintendo and Microsoft had no idea that they were each going to the AMD well to get silicon for their next-gen platforms until they were announced. So, head on down past the break to hear Moshkelani discuss what it's like working with the big three and AMD's role in making next-gen gaming a reality.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a>, <a href="http://www.engadget.com/category/amd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">AMD</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/12/amd-vp-saeid-moshkelani-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>amd</category><category>e32013</category><category>gaming</category><category>hdpostcross</category><category>interview</category><category>next-gen</category><category>playstation4</category><category>ps4</category><category>saeidmoshkelani</category><category>video</category><category>wiiu</category><category>xboxone</category>

<dc:creator><![CDATA[Michael Gorman]]></dc:creator>
<pubDate>Wed, 12 Jun 2013 19:29:00 -0400</pubDate>
<dc:identifier>21|20619750</dc:identifier>

</item>

<item>
<title><![CDATA[Peter Molyneux talks next-gen consoles, communal gaming and Oculus Rift]]></title>
<link>http://www.engadget.com/2013/06/12/peter-molyneux-interview-e3-2013/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/12/peter-molyneux-interview-e3-2013/</guid>
<comments>http://www.engadget.com/2013/06/12/peter-molyneux-interview-e3-2013/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/12/peter-molyneux-interview-e3-2013/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Peter Molyneux talks nextgen consoles, social gaming and Oculus Rift" data-src-height="378" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/livepetermolyneux2.jpg" /></a></p>

<p>Fabled (and <a href="http://www.engadget.com/2012/03/05/the-best-kinect-to-come-microsofts-xbox-360-spring-showcase/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Fable</a>) game designer Peter Molyneux has long been a visionary in the gaming world, and his most recent effort, the Kickstarted title known as <a href="http://www.engadget.com/2012/11/22/peter-molyneux-project-godus/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Godus</a>, has piqued our <a href="http://www.engadget.com/2013/05/26/peter-molyneuxs-curiosity-cube-is-now-open-contents-still-a-my/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Curiosity</a>. However, as a <a href="http://www.engadget.com/2012/03/07/peter-molyneux-leaves-lionhead/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">veteran of the console world</a>, we jumped at the chance to get his take on next-gen along with an update on his own projects.</p>

<p>Surprisingly, Molyneux wasn't particularly enthused with the new generation of consoles. Part of the problem, as he sees it, is that consoles are still too focused on the living room, while our digital lives are much more mobile -- which is why, in part, Godus is being built for laptops and phones first. "I wanted them [the consoles] to shock and surprise me" with new ways to integrate with mobile devices, he says, but the current mobile features feel like a "bolt-on" rather than an integral part of gameplay. Aside from all the next-gen talk, we got an update on the man who removed Curiosity's final block (he's just beginning to enjoy the fruits of godhood), and got his thoughts on Oculus Rift (spoiler: he's a fan). While words describing an interview are good, an actual interview is better -- this one awaits you after the break.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/12/peter-molyneux-interview-e3-2013/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>curiosity</category><category>e32013</category><category>g</category><category>godus</category><category>hdpostcross</category><category>interview</category><category>next-gen</category><category>oculusrift</category><category>petermolyneux</category><category>video</category>

<dc:creator><![CDATA[Michael Gorman]]></dc:creator>
<pubDate>Wed, 12 Jun 2013 18:45:00 -0400</pubDate>
<dc:identifier>21|20619826</dc:identifier>

</item>

<item>
<title><![CDATA[EA's CTO Rajat Taneja and COO Peter Moore on plans for next-gen and Origin]]></title>
<link>http://www.engadget.com/2013/06/12/ea-cto-rajat-taneja-coo-peter-moore-interview/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/12/ea-cto-rajat-taneja-coo-peter-moore-interview/</guid>
<comments>http://www.engadget.com/2013/06/12/ea-cto-rajat-taneja-coo-peter-moore-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/12/ea-cto-rajat-taneja-coo-peter-moore-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="EA's CTO Rajat Taneja and COO Peter Moore on plans for nextgen and the challenges of building a single identity platform" data-src-height="207" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/liverajat--peter2.jpg" /></a></p>

<p>It's <a href="http://www.engadget.com/event/e32013/articles/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">E3</a> time, people, and the launch of a pair of brand new consoles has the gaming world abuzz with the possibilities they bring. The success of those platforms isn't just about the black boxes, however. Gaming publishers like Electronic Arts are building many of the games people will want to play on Xbox One and PS4. So, when we got the opportunity to speak with EA's CTO Rajat Taneja and COO Peter Moore about the company's plans for next-gen, we jumped at the chance.</p>

<p>Rajat regaled us with tales of all the back-end work going into preparing <a href="http://www.engadget.com/2013/02/08/ea-posts-finished-origin-for-mac/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Origin</a> for next-gen, and chatted about the challenge of scaling up to accommodate all of the new users that will come with the new consoles. Naturally, that led to a discussion about the company's <a href="http://www.engadget.com/2013/02/26/ea-prepping-single-identity-system-crossplatform/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">single identity</a> framework that allows gamers to access their EA account on any gaming platform. Meanwhile, Peter talked of the importance of Origin's single login service, EA's ability to produce games that take full advantage of the new capabilities of next-gen consoles and even how the lesson's learned from the problems with <em>Sim City</em> will be applied to future games. You don't have to take our word for it, though -- check out the pair of videos after the break to hear for yourself first-hand.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/12/ea-cto-rajat-taneja-coo-peter-moore-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>e32013</category><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>hdpostcross</category><category>interview</category><category>origin</category><category>petermoore</category><category>ps4</category><category>rajattaneja</category><category>video</category><category>xboxone</category>

<dc:creator><![CDATA[Michael Gorman]]></dc:creator>
<pubDate>Wed, 12 Jun 2013 17:21:00 -0400</pubDate>
<dc:identifier>21|20619682</dc:identifier>

</item>

<item>
<title><![CDATA[Microsoft's Marc Whitten on all things Xbox One (video)]]></title>
<link>http://www.engadget.com/2013/06/11/interview-marc-whitten-xbox/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/11/interview-marc-whitten-xbox/</guid>
<comments>http://www.engadget.com/2013/06/11/interview-marc-whitten-xbox/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/11/interview-marc-whitten-xbox/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/marcwhitten619pxhedimg.jpg" /></a></p>

<p>Microsoft Xbox chief product officer Marc Whitten has been with the company for quite some time -- from before the launch of the first Xbox through the company's latest gaming effort, <a href="http://www.engadget.com/tag/xboxone?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">the Xbox One</a>. As such, he's got a longer term perspective on the Xbox brand than most folks in Redmond, so we put those kind of questions to him when we spoke for 20 minutes yesterday following <a href="http://www.engadget.com/2013/06/10/e3-2013-microsoft-liveblog/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">the company's big stage show</a> at The Galen Center.</p>

<p>First and foremost, we asked about the fate of Xbox Live Arcade. Given that Xbox One will have all its games available digitally as well as physically at launch, what would become of the traditionally small game digital service? Will the marketplace change dramatically given the changing nature of game formats? Find out that and much more in the full interview, dropped just below the break.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/software/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Software</a>, <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a>, <a href="http://www.engadget.com/category/microsoft/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Microsoft</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/11/interview-marc-whitten-xbox/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>e32013</category><category>hdpostcross</category><category>interview</category><category>marcwhitten</category><category>microsoft</category><category>video</category><category>xbox360</category><category>xboxlivearcade</category><category>xboxone</category>

<dc:creator><![CDATA[Ben Gilbert]]></dc:creator>
<pubDate>Tue, 11 Jun 2013 18:59:00 -0400</pubDate>
<dc:identifier>21|20618179</dc:identifier>

</item>

<item>
<title><![CDATA[The Engadget Interview: Mozilla Firefox VP Johnathan Nightingale]]></title>
<link>http://www.engadget.com/2013/06/10/mozilla-firefox-vp-johnathan-nightingale/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/10/mozilla-firefox-vp-johnathan-nightingale/</guid>
<comments>http://www.engadget.com/2013/06/10/mozilla-firefox-vp-johnathan-nightingale/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/10/mozilla-firefox-vp-johnathan-nightingale/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="The Engadget Interview Mozilla Firefox VP Johnathan Nightingale" data-src-height="427" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/mozilla-lead-2.jpg" /></a></p>

<p>Talk to those high up at <a href="http://www.engadget.com/tag/mozilla?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Mozilla</a> and they'll tell you that the platform war for third place is a waste of time; that Windows Phone and BlackBerry are as doomed as each other, because developers will never, ever be interested in the "five percent". That's not to say there isn't room for a rebellious alternative, but the way Mozilla sees it, such an option has already been available since the beginning. It's not another proprietary ecosystem, but something that spans <em>all</em> ecosystems: namely, the web itself, in all its open and hackable glory.</p>

<p>On the other hand, Johnathan Nightingale, VP of Firefox Engineering, acknowledges that most of his estimated 450 million users don't care a jot for this type of sermonizing. All they want is a good browser, which means Nightingale is in a constant "fight" with Chrome and IE over market share and new features. With <a href="http://www.engadget.com/tag/firefoxos/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Firefox OS</a> barely off the ground (and full of <a href="http://www.engadget.com/2013/03/01/firefox-os-is-repeating-the-mistakes-of-others/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">uncertainty</a>), and with no <a href="http://www.engadget.com/2012/09/01/mozilla-pulls-firefox-home-from-the-ios-app-store-posts-source/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">iOS relationship</a> to speak of either, it falls to Firefox for Windows, Mac and Android to wage this war, and if you read on you'll discover why Nightingale thinks these browsers will win -- even when they may appear to be <a href="http://www.engadget.com/2011/12/01/statcounter-chrome-leapfrogs-firefox-for-the-first-time-still/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">losing</a>.</p>
<p>Filed under: <a href="http://www.engadget.com/category/internet/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Internet</a>, <a href="http://www.engadget.com/category/software/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Software</a>, <a href="http://www.engadget.com/category/mobile/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Mobile</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/10/mozilla-firefox-vp-johnathan-nightingale/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>browser</category><category>firefox</category><category>interview</category><category>Johnathan Nightingale</category><category>JohnathanNightingale</category><category>mobilepostcross</category><category>mozilla</category><category>unreal</category><category>webrtc</category>

<dc:creator><![CDATA[Sharif Sakr]]></dc:creator>
<pubDate>Mon, 10 Jun 2013 08:30:00 -0400</pubDate>
<dc:identifier>21|20598611</dc:identifier>

</item>

<item>
<title><![CDATA[Syfy's robot expert Mark Setrakian on 'the clicker,' titanium asperations and the Fortus 900mc 3D printer]]></title>
<link>http://www.engadget.com/2013/06/07/engadget-questionnaire-mark-setrakian/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/06/07/engadget-questionnaire-mark-setrakian/</guid>
<comments>http://www.engadget.com/2013/06/07/engadget-questionnaire-mark-setrakian/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://undefined/2013/06/07/engadget-questionnaire-mark-setrakian/"><img alt="Syfy's robot expert" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/untitled-1-1370560955.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" /></a></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p>In this installment of our regular session of inquiry, special effects and robot expert <a href="http://www.engadget.com/2013/04/06/the-engadget-interview-mark-setrakian-of-syfys-robot-combat-le/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Mark Setrakian</a> (of Syfy's Robot Combat League) talks tools of the robot trade and cyberspace-augmented memory. Join us on the other side of the break for the full collection of responses.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/07/engadget-questionnaire-mark-setrakian/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.engadget.com/2013/06/07/distro-issue-94-verizon-innovation-center/" target="_blank">Distro Issue 94</a><!--//--></p>
]]>
</description>
<category>distro</category><category>EngadgetQuestionnaire</category><category>interview</category><category>MarkSetrakian</category><category>QandA</category><category>questionnaire</category><category>robots</category><category>Syfy</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Fri, 07 Jun 2013 13:00:00 -0400</pubDate>
<dc:identifier>21|20602866</dc:identifier>

</item>

<item>
<title><![CDATA[TechShop CEO Mark Hatch on his Toshiba T1100 Plus and radio tech magic]]></title>
<link>http://www.engadget.com/2013/05/31/engadget-questionnaire-techshop-mark-hatch/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/31/engadget-questionnaire-techshop-mark-hatch/</guid>
<comments>http://www.engadget.com/2013/05/31/engadget-questionnaire-techshop-mark-hatch/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/31/engadget-questionnaire-techshop-mark-hatch/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="" src="http://www.blogcdn.com/www.engadget.com/media/2013/04/techshop-lead2011-11-1103-17-19600-1365717863.jpg" /></a></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p>In the latest installment of our high-tech queries, <a href="http://www.engadget.com/2013/04/26/distro-issue-88-techshop/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">TechShop</a> CEO <a href="http://www.engadget.com/2013/04/24/techshop/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Mark Hatch</a> discusses annoying reboots, the ka-chunk of classic tech and much more. The full gamut of answers -- from Leatherman to Siri -- await your perusal on the other side of the break.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/31/engadget-questionnaire-techshop-mark-hatch/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.engadget.com/2013/05/31/distro-issue-93-xprize/" target="_blank">Distro Issue 93</a><!--//--></p>
]]>
</description>
<category>distro</category><category>EngadgetQuestionnaire</category><category>interview</category><category>MarkHatch</category><category>QandA</category><category>questionnaire</category><category>TechShop</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Fri, 31 May 2013 13:00:00 -0400</pubDate>
<dc:identifier>21|20593023</dc:identifier>

</item>

<item>
<title><![CDATA[Apple CEO Tim Cook interview at D11: the liveblog]]></title>
<link>http://www.engadget.com/2013/05/28/apple-ceo-tim-cook-interview-at-d11-liveblog/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/28/apple-ceo-tim-cook-interview-at-d11-liveblog/</guid>
<comments>http://www.engadget.com/2013/05/28/apple-ceo-tim-cook-interview-at-d11-liveblog/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/28/apple-ceo-tim-cook-interview-at-d11-liveblog/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Apple CEO Tim Cook interview at D11 the liveblog" data-src-height="473" data-src-width="602" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/timcookceoapple.jpg" /></a></p>

<p>Just a year after Tim Cook sat down for his <a href="http://www.engadget.com/2012/05/29/apple-ceo-tim-cook-interview-at-d10-the-liveblog/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">first non-financial interview as CEO of Apple</a>, the man himself is back for yet another round. He'll be seated in Rancho Palos Verdes, California this evening at the <a href="http://www.engadget.com/tag/D11/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">D11</a> conference, taking questions from hosts Kara Swisher and Walt Mossberg, and we'll be liveblogging every moment of it. The interview is taking place with under a fortnight to go until Apple's WWDC, where we're expecting to see details on <a href="http://www.engadget.com/2013/05/01/apple-ios7-jony-ive-details/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">iOS 7</a>, the Mac lineup and perhaps a glimpse at whatever the company is cooking up in the <a href="http://www.engadget.com/2013/02/11/iwatch-app-speculation-is-filler-not-killer/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">wearables department</a>. If you've arrived here prior to 6PM PT on May 28th, feel free to bookmark this link and return at the time listed below.</p>

<div style="text-align: center;"><span class="event-datetime">Tues May 28 06:00:00 PM PDT 2013</span></div>
<p>Filed under: <a href="http://www.engadget.com/category/cellphones/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/laptops/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Laptops</a>, <a href="http://www.engadget.com/category/apple/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Apple</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/28/apple-ceo-tim-cook-interview-at-d11-liveblog/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>allthingsd</category><category>apple</category><category>d11</category><category>d112013</category><category>interview</category><category>liveblog</category><category>tim cook</category><category>TimCook</category>

<dc:creator><![CDATA[Darren Murph]]></dc:creator>
<pubDate>Tue, 28 May 2013 20:54:00 -0400</pubDate>
<dc:identifier>21|20584354</dc:identifier>

</item>

<item>
<title><![CDATA[Apple CEO Tim Cook's interview at D11 is tomorrow, get your liveblog here!]]></title>
<link>http://www.engadget.com/2013/05/27/apple-ceo-tim-cook-interview-at-d11-tomorrow/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/27/apple-ceo-tim-cook-interview-at-d11-tomorrow/</guid>
<comments>http://www.engadget.com/2013/05/27/apple-ceo-tim-cook-interview-at-d11-tomorrow/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/27/apple-ceo-tim-cook-interview-at-d11-tomorrow/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Apple CEO Tim Cook interview at D11 the liveblog" data-src-height="473" data-src-width="602" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/timcookceoapple.jpg" /></a></p>

<p>Just a year after Tim Cook sat down for his <a href="http://www.engadget.com/2012/05/29/apple-ceo-tim-cook-interview-at-d10-the-liveblog/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">first non-financial interview as CEO of Apple</a>, the man himself is back for yet another round. He'll be seated in Rancho Palos Verdes, California tomorrow evening at the <a href="http://www.engadget.com/tag/D11/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">D11</a> conference, taking questions from hosts Kara Swisher and Walt Mossberg, and we'll be <a href="http://www.engadget.com/2013/05/28/apple-ceo-tim-cook-interview-at-d11-liveblog/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">liveblogging every moment of it</a>. The interview is taking place with under a fortnight to go until Apple's <a href="http://www.engadget.com/2013/04/25/wwdc-2013-psa/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">WWDC</a>, where we're expecting to see details on <a href="http://www.engadget.com/2013/05/01/apple-ios7-jony-ive-details/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">iOS 7</a>, the Mac lineup and perhaps a glimpse at whatever the company is (presumably) cooking up in the <a href="http://www.engadget.com/2013/02/11/iwatch-app-speculation-is-filler-not-killer/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">wearables department</a>. The action begins at <strong>6PM PT (9PM ET) tomorrow</strong>, so feel free to bookmark <a href="http://www.engadget.com/2013/05/28/apple-ceo-tim-cook-interview-at-d11-liveblog/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><strong>this link</strong></a> and return at the time listed below.</p>

<div style="text-align: center;"><span class="event-datetime">Tues May 28 06:00:00 PM PDT 2013</span></div>
<p>Filed under: <a href="http://www.engadget.com/category/cellphones/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/laptops/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Laptops</a>, <a href="http://www.engadget.com/category/mobile/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Mobile</a>, <a href="http://www.engadget.com/category/apple/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Apple</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/27/apple-ceo-tim-cook-interview-at-d11-tomorrow/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a target="_blank" href="http://www.engadget.com/2013/05/28/apple-ceo-tim-cook-interview-at-d11-liveblog/">Liveblog link</a><!--//--></p>
]]>
</description>
<category>allthingsd</category><category>allthingsd11</category><category>apple</category><category>ceo</category><category>d11</category><category>d112013</category><category>interview</category><category>ios</category><category>ios 7</category><category>Ios7</category><category>iwatch</category><category>mobilepostcross</category><category>tim cook</category><category>TimCook</category>

<dc:creator><![CDATA[Darren Murph]]></dc:creator>
<pubDate>Mon, 27 May 2013 14:15:00 -0400</pubDate>
<dc:identifier>21|20584361</dc:identifier>

</item>

<item>
<title><![CDATA[The Engadget Interview: Lixin Cheng on ZTE's US future at CTIA 2013]]></title>
<link>http://www.engadget.com/2013/05/27/the-engadget-interview-lixin-cheng-on-ztes-us-future-at-ctia-2/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/27/the-engadget-interview-lixin-cheng-on-ztes-us-future-at-ctia-2/</guid>
<comments>http://www.engadget.com/2013/05/27/the-engadget-interview-lixin-cheng-on-ztes-us-future-at-ctia-2/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/27/the-engadget-interview-lixin-cheng-on-ztes-us-future-at-ctia-2/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="The Engadget Interview Lixin Cheng on ZTE's US future at CTIA 2013" data-src-height="349" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/lixinchen01-1369644697.jpg" /></a></p>

<p>Last week at <a href="http://www.engadget.com/tag/CTIA2013/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">CTIA</a>, we sat down with <a href="http://www.engadget.com/tag/LixinCheng/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Lixin Cheng</a> -- CEO of <a href="http://www.engadget.com/tag/ZTE/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">ZTE</a> USA -- for a candid discussion about the company's future in the US. The conversation started with ZTE's current portfolio in the US, which consists of 18 SKUs -- primarily inexpensive Android smartphones (most with LTE) for the prepaid market. Mr. Cheng mentioned that the company's doing quite well in the US thanks to an 85.7 percent year-to-year growth in market share. ZTE is now in third place among prepaid handset manufacturers with a market share of 17 percent. He explained that carriers are seeing revenue growth from prepaid services which now account for 22.5 to 29 percent of revenue. This puts the company in a strong position for the future, despite last year's <a href="http://www.engadget.com/2013/02/28/zte-lixin-cheng-interview-mwc-2013/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">investigation by Congress</a>. So we asked Mr. Cheng if and when ZTE would bring flagship phones like the <a href="http://www.engadget.com/2013/01/08/zte-grand-s-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Grand S</a> or <a href="http://www.engadget.com/2013/02/25/zte-grand-memo-hands-on-snapdragon-800/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Grand Memo</a> to the US in partnership with the four major carriers. His reply:</p>

<blockquote>
<p><span id="docs-internal-guid-5a088e9c-e4c0-1ed5-a305-d3de763883d2">I have promised you at CES that we're going to bring the Grand S or Memo series into [the] US, and we are working on that, and I think that very soon we will announce some good news.</span></p>
</blockquote>
That's good news indeed. Hit the break for more, including our video interview and full transcript.
<p>Filed under: <a href="http://www.engadget.com/category/cellphones/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/mobile/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Mobile</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/27/the-engadget-interview-lixin-cheng-on-ztes-us-future-at-ctia-2/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>carriers</category><category>CTIA</category><category>CTIA2013</category><category>interview</category><category>Lixin Cheng</category><category>LixinCheng</category><category>mobilepostcross</category><category>Steve Jobs</category><category>SteveJobs</category><category>US</category><category>user experience</category><category>UserExperience</category><category>video</category><category>ZTE</category>

<dc:creator><![CDATA[Myriam Joire]]></dc:creator>
<pubDate>Mon, 27 May 2013 09:36:00 -0400</pubDate>
<dc:identifier>21|20584390</dc:identifier>

</item>

<item>
<title><![CDATA[Steve Wozniak discusses his dependency on a MacBook Pro and his affinity for transistor radios]]></title>
<link>http://www.engadget.com/2013/05/26/engadget-questionnaire-steve-wozniak/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/26/engadget-questionnaire-steve-wozniak/</guid>
<comments>http://www.engadget.com/2013/05/26/engadget-questionnaire-steve-wozniak/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/26/engadget-questionnaire-steve-wozniak/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Steve Wozniak discusses his dependency on a 17inch MacBook Pro and transistor radios" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/untitled-1-1369420425.jpg" /></a></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p><a href="http://www.engadget.com/2012/11/14/steve-wozniak-to-co-star-with-danny-trejo-in-ios-action-game/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Steve Wozniak</a> pioneered the personal computing industry with the Apple I and <a href="http://www.engadget.com/2012/05/28/the-apple-ii-as-described-by-steve-wozniak/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">II</a>. In a throwback to our 31st issue of <a href="http://www.engadget.com/tag/distro/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Distro</a>, we'll take a very <a href="http://www.engadget.com/2012/07/17/apple-founder-steve-wozniak-reveals-contents-of-his-backpack-iphones-ipads/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">thorough</a> look at the mind and habits of the Woz. Spoiler alert: he has a thing for the bitten fruit.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a>, <a href="http://www.engadget.com/category/apple/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Apple</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/26/engadget-questionnaire-steve-wozniak/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.engadget.com/2012/03/09/distro-issue-31-tales-from-the-south-pacific-apples-new-ipad/" target="_blank">Distro Issue 31</a><!--//--></p>
]]>
</description>
<category>apple</category><category>distro</category><category>EngadgetQuestionnaire</category><category>interview</category><category>QandA</category><category>questionnaire</category><category>SteveWozniak</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Sun, 26 May 2013 13:00:00 -0400</pubDate>
<dc:identifier>21|20583274</dc:identifier>

</item>

<item>
<title><![CDATA[NASA WISE Deputy Project Scientist Amy Mainzer on the Apple //e and Kinect-powered laptops]]></title>
<link>http://www.engadget.com/2013/05/24/engadget-questionnaire-nasa-amy-mainzer/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/24/engadget-questionnaire-nasa-amy-mainzer/</guid>
<comments>http://www.engadget.com/2013/05/24/engadget-questionnaire-nasa-amy-mainzer/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/24/engadget-questionnaire-nasa-amy-mainzer/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="NASA scientist Amy Mainzer on the Apple e and Kinectpowered laptops" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/untitled-1-1369403204.jpg" /></a></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p>In our latest round of gadget-related queries, Astrophysicist and <a href="http://www.engadget.com/2013/05/02/nasa-mars-haiku/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">NASA</a> Jet Propulsion Laboratory Principle Scientist Amy Mainzer discusses the fully-body typing experience and planetary preservation. Join us after the jump for her responses to our full barrage of questions.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/24/engadget-questionnaire-nasa-amy-mainzer/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.engadget.com/2013/05/24/distro-issue-92-building-the-xbox-one/" target="_blank">Distro Issue 92</a><!--//--></p>
]]>
</description>
<category>AmyMainzer</category><category>Astrophysics</category><category>distro</category><category>EngadgetQuestionnaire</category><category>interview</category><category>NASA</category><category>QandA</category><category>questionnaire</category><category>Science</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Fri, 24 May 2013 13:00:00 -0400</pubDate>
<dc:identifier>21|20582871</dc:identifier>

</item>

<item>
<title><![CDATA[Wearable-technology pioneer Thad Starner on how Google Glass could augment our realities and memories]]></title>
<link>http://www.engadget.com/2013/05/22/thad-starner-on-google-glass/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/22/thad-starner-on-google-glass/</guid>
<comments>http://www.engadget.com/2013/05/22/thad-starner-on-google-glass/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/22/thad-starner-on-google-glass/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Wearable technology and AR pioneer Thad Starner on how Google Glass could augment our realities and our memories" data-src-height="411" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/starner-2013-05-16-619-7.jpg" /></a></p>

<p>Countless wearers of <a href="http://www.engadget.com/2013/04/30/google-glass-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Google Glass</a> stalked the halls of this year's Google I/O developer conference, but only a lucky few were sporting the <a href="http://www.engadget.com/2013/05/17/google-glass-prescription-edition-makes-a-cameo-at-google-i-o/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">prescription model</a>, which makes room for lenses in a more conventional glasses frame. Among those lucky early adopters with imperfect vision was Thad Starner, a Georgia Tech professor who, in 2010, was recruited to join a top-secret project at Google's fabled X Lab. That project, as it turned out, was Glass, and Starner's role on the team as a technical lead would be a vital one.</p>

<p>Starner claims he <em>invented</em> the term "augmented reality" in 1990 and, after experimenting with wearable technologies for 20 years now, offered us a rare perspective on where the stuff has been and where it's headed. So, then, we were very glad to get a few moments to chat with the man at I/O and get his insight into how we got to be where we are and, indeed, get some suggestions from him on where we're going from here.</p>
<p>Filed under: <a href="http://www.engadget.com/category/wearables/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Wearables</a>, <a href="http://www.engadget.com/category/google/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Google</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/22/thad-starner-on-google-glass/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>google</category><category>googleglass</category><category>googleio</category><category>googleio2013</category><category>interview</category><category>thadstarner</category>

<dc:creator><![CDATA[Tim Stevens]]></dc:creator>
<pubDate>Wed, 22 May 2013 14:45:00 -0400</pubDate>
<dc:identifier>21|20577365</dc:identifier>

</item>

<item>
<title><![CDATA[The Engadget Interview: Mike Hickey, CEO of Wolfson Microelectronics]]></title>
<link>http://www.engadget.com/2013/05/22/wolfson-ceo-mike-hickey-interview/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/22/wolfson-ceo-mike-hickey-interview/</guid>
<comments>http://www.engadget.com/2013/05/22/wolfson-ceo-mike-hickey-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/22/wolfson-ceo-mike-hickey-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="The Engadget Interview Mike Hickey, CEO of Wolfson Microelectronics" data-src-height="435" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/wolfson-ceo-lead.jpg" /></a></p>

<p>Look at the prevalence of Wolfson's audio chips today, in everything from <a href="http://www.engadget.com/2012/12/01/irivers-ak100-lossless-friendly-music-player-heading-to-the-sta/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">audiophile DACs</a> to smartphones like the Exynos-powered <a href="http://www.engadget.com/2012/05/25/samsung-galaxy-s-iii-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Galaxy S III</a> and <a href="http://www.engadget.com/2013/05/06/samsung-galaxy-s4-octacore-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Galaxy S 4</a>, and it's hard not to be impressed. Factor in the company's humble beginnings in 1984 as a university offshoot in Edinburgh, Scotland, and the growth story becomes even more dramatic. The company shipped its billionth chip in 2008, its 2 billionth in 2012 and now expects to sell a billion per year by 2015.</p>

<p>It's ironic, then, that at the start of its journey into mobile devices Wolfson actually <em>failed</em> to grow quickly enough, resulting in the loss of its biggest and most high-profile customer. With Apple using its chips in a number of iPods, the Scottish company just couldn't scale up to meet a sudden rush of demand. It missed some deadlines and Cuptertino left it out of the iPod Classic as it shifted its loyalty to Cirrus Logic, where it has stayed ever since. How did it recover? Where is it headed next? And how will it break Qualcomm's continuing grip on smartphone audio in the US? Read on for answers from CEO Mike Hickey.</p>
<p>Filed under: <a href="http://www.engadget.com/category/cellphones/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/portable-audio-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Portable Audio/Video</a>, <a href="http://www.engadget.com/category/tablets/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Tablets</a>, <a href="http://www.engadget.com/category/mobile/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Mobile</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/22/wolfson-ceo-mike-hickey-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>audio</category><category>interview</category><category>mike hickey</category><category>MikeHickey</category><category>mobilepostcross</category><category>wm5110</category><category>wolfson</category>

<dc:creator><![CDATA[Sharif Sakr]]></dc:creator>
<pubDate>Wed, 22 May 2013 07:00:00 -0400</pubDate>
<dc:identifier>21|20577484</dc:identifier>

</item>

<item>
<title><![CDATA[NYC's Chief Digital Officer Rachel Haot on borough hopping with Google Maps and the Macintosh II]]></title>
<link>http://www.engadget.com/2013/05/17/engadget-questionnaire-nyc-cdo-rachel-haot/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/17/engadget-questionnaire-nyc-cdo-rachel-haot/</guid>
<comments>http://www.engadget.com/2013/05/17/engadget-questionnaire-nyc-cdo-rachel-haot/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/17/engadget-questionnaire-nyc-cdo-rachel-haot/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Image" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/untitled-1-1368800237.jpg" /></a></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p>This week's edition of our regular session on inquiry chats with the nation's first Chief Digital Officer, <a href="http://www.engadget.com/2011/01/26/nyc-crowns-rachel-sterne-as-chief-digital-officer-despite-her-de/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Rachel Haot</a>. NYC's CDO discusses navigating the five boroughs with Google Maps and her filtered photo obsession. Head on past the jump for the full set of responses.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/17/engadget-questionnaire-nyc-cdo-rachel-haot/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.engadget.com/2013/05/17/distro-issue-91-bitcoin/" target="_blank">Distro Issue 91</a><!--//--></p>
]]>
</description>
<category>distro</category><category>EngadgetQuestionnaire</category><category>interview</category><category>NYC</category><category>QandA</category><category>questionnaire</category><category>RachelHaot</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Fri, 17 May 2013 13:00:00 -0400</pubDate>
<dc:identifier>21|20573855</dc:identifier>

</item>

<item>
<title><![CDATA[Google Play Music All Access: Android / US-only rollout is just the start]]></title>
<link>http://www.engadget.com/2013/05/15/google-music-all-access-android-expansion-plans/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/15/google-music-all-access-android-expansion-plans/</guid>
<comments>http://www.engadget.com/2013/05/15/google-music-all-access-android-expansion-plans/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/15/google-music-all-access-android-expansion-plans/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Google Music All Access Android  USonly rollout is just the start" data-src-height="395" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/play-all-access.jpg" /></a></p>

<p>Nearly two years ago to the day, Google introduced <a href="http://www.engadget.com/2011/05/11/google-music-beta-walkthrough-what-it-is-and-how-it-works-vide/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Music Beta at I/O 2011</a>. But in reality, it was little more than a gigantic cloud to store 20,000 of your favorite tracks. Despite a plethora of rumors that the search giant would beat Spotify to the punch by launching a subscription-based music service in the United States, we got a digital locker that has done little to distract most listeners from giving Rdio, Pandora, iTunes and other like services at least a piece of their heart. Fast forward to today, and Google's finally joining the bandwagon... in majorly limited fashion.</p>

<p><a href="http://www.engadget.com/2013/05/15/google-play-music-all-access-officially-unveiled/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Google Music All Access</a> is presently only available for mobile as <a href="http://www.engadget.com/2013/05/15/google-play-music-all-access-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">an Android app</a>, and only to users in the US. Moreover, it costs $9.99 -- the exact same sum as practically every one of its rivals. Rivals that have multi-year <a href="http://www.engadget.com/2010/03/16/mog-bringing-unlimited-music-streaming-to-iphone-and-android-rh/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">headstarts</a> in terms of mind and market share. (Yes, it's $7.99 per month if you sign up prior to June 30th.) Google has landed deals with the same "major labels" as everyone else, but even product manager Paul Joyce affirmed to us here at I/O that All Access doesn't have access to any exclusives. In a post-keynote meeting with Joyce, he noted that this is only the start for the product. Naturally, Google's going to do its finest work on its own platform, but it's certainly odd to see iOS users left out in the cold given Google's acknowledgement of its importance just minutes earlier.</p>
<p>Filed under: <a href="http://www.engadget.com/category/home-entertainment/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Home Entertainment</a>, <a href="http://www.engadget.com/category/google/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Google</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/15/google-music-all-access-android-expansion-plans/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="https://play.google.com/store/apps/details?id=com.google.android.music&amp;hl=en" target="_blank">Google Play</a><!--//--></p>
]]>
</description>
<category>google</category><category>google music</category><category>google music all access</category><category>googleio2013</category><category>GoogleMusic</category><category>GoogleMusicAllAccess</category><category>interview</category><category>music</category><category>streaming</category><category>streaming music</category><category>StreamingMusic</category>

<dc:creator><![CDATA[Darren Murph]]></dc:creator>
<pubDate>Wed, 15 May 2013 20:55:00 -0400</pubDate>
<dc:identifier>21|20571367</dc:identifier>

</item>

<item>
<title><![CDATA[Fall Out Boy's Joe Trohman on the NES console and its Power Glove peripheral]]></title>
<link>http://www.engadget.com/2013/05/10/engadget-questionnaire-fall-out-boy-joe-trohman/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/10/engadget-questionnaire-fall-out-boy-joe-trohman/</guid>
<comments>http://www.engadget.com/2013/05/10/engadget-questionnaire-fall-out-boy-joe-trohman/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><img alt="Fall Out Boy's Joe Trohman on the NES console and its Power Glove peripheral" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/untitled-1-1368199996.jpg" /></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p>In the latest installment of our collection of gadget-related queries, Fall Out Boy guitarist Joe Trohman chats about his <a href="http://www.engadget.com/tag/apogee/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">gear wish list</a> and Bluetooth fashion sense. Join us on the other side of the break for the full gamut of responses.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/10/engadget-questionnaire-fall-out-boy-joe-trohman/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a target="_blank" href="http://www.engadget.com/2013/05/10/distro-issue-90-apple-itunes-at-10/">Distro Issue 90</a><!--//--></p>
]]>
</description>
<category>distro</category><category>EngadgetQuestionnaire</category><category>FallOutBoy</category><category>interview</category><category>JoeTrohman</category><category>QandA</category><category>questionnaire</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Fri, 10 May 2013 13:00:00 -0400</pubDate>
<dc:identifier>21|20565022</dc:identifier>

</item>

<item>
<title><![CDATA[The Engadget Interview: Cliff Bleszinski on next-gen gaming, Oculus Rift and the always-on console]]></title>
<link>http://www.engadget.com/2013/05/09/cliff-bleszinski-interview/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/09/cliff-bleszinski-interview/</guid>
<comments>http://www.engadget.com/2013/05/09/cliff-bleszinski-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/09/cliff-bleszinski-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="The Engadget Interview Cliff Bleszinski on nextgen gaming, Oculus Rift and the alwayson console" data-src-height="348" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/campaign-ravens-01-hero.jpg" /></a></p>

<p>What's life been like for the outspoken <em>Gears of War </em>designer and <a href="http://www.engadget.com/2012/10/03/cliff-bleszinski-quits-epic-games/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">former design director</a> of <a href="http://www.engadget.com/2013/03/30/unreal-engine-4-infiltrator-demo-gdc-epic/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Epic Games</a> since his departure last fall? Well, a lot of taking it easy. <a href="http://www.engadget.com/2013/03/08/sxsw-virtual-reality-panel-livestream/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Cliff Bleszinski</a> (or CliffyB to many) may not be manning the design reins of an upcoming game, but he's still quite active -- especially in chatting up the blooming dev community around Raleigh, N.C. We caught up with Cliff after his keynote at the recent East Coast Games Conference to talk next-gen, annualized game franchises and anything else we could think of. Join us on the other side of the break for the full discussion and some unabashed love for the Tarheel State.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/09/cliff-bleszinski-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>CliffBleszinski</category><category>ECGC</category><category>ECGC2013</category><category>GameDesign</category><category>GameDevelopment</category><category>gaming</category><category>GearsofWar</category><category>interview</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Thu, 09 May 2013 12:30:00 -0400</pubDate>
<dc:identifier>21|20554665</dc:identifier>

</item>

<item>
<title><![CDATA[PlayJam's Jasper Smith on Nokia's lineage and two-piece smartphones]]></title>
<link>http://www.engadget.com/2013/05/03/engadget-questionnaire-playjam-japser-smith/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/03/engadget-questionnaire-playjam-japser-smith/</guid>
<comments>http://www.engadget.com/2013/05/03/engadget-questionnaire-playjam-japser-smith/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/03/engadget-questionnaire-playjam-japser-smith/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="PlayJam's Jasper Smith on Nokia's lineage and two-piece smartphones" data-src-height="340" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/untitled-1.jpg" /></a></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p>In the latest version of our weekly smattering of queries, <a href="http://www.engadget.com/2013/03/27/gamestick-hands-on-gdc-2013/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PlayJam's</a> CEO Jasper Smith reflects on Nokia's early device design and dreams of a space-scooting future. His thoughts on those topics and much more reside on the other side of the break.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a></p>
<p><strong><a href="http://www.engadget.com/2013/05/03/engadget-questionnaire-playjam-japser-smith/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.engadget.com/2013/05/03/distro-issue-89-google-glass/" target="_blank">Engadget Distro</a><!--//--></p>
]]>
</description>
<category>distro</category><category>EngadgetQuestionnaire</category><category>GameStick</category><category>interview</category><category>JasperSmith</category><category>PlayJam</category><category>QandA</category><category>questionnaire</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Fri, 03 May 2013 14:30:00 -0400</pubDate>
<dc:identifier>21|20557408</dc:identifier>

</item>

<item>
<title><![CDATA[The Engadget Interview: Sir Richard Branson on Virgin Galactic and space tourism for the everyman]]></title>
<link>http://www.engadget.com/2013/05/02/sir-richard-branson-virgin-galactic-interview/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/05/02/sir-richard-branson-virgin-galactic-interview/</guid>
<comments>http://www.engadget.com/2013/05/02/sir-richard-branson-virgin-galactic-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/05/02/sir-richard-branson-virgin-galactic-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="The Engadget Interview Sir Richard Branson on Virgin Galactic and making space travel affordable" data-src-height="412" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/05/livedsc048802.jpg" /></a></p>

<p>It's been a particularly good week for Sir Richard Branson. <a href="http://www.engadget.com/2009/12/07/virgin-galactic-reveals-spaceshiptwo-plans-commercial-space-fli/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">SpaceShipTwo</a>, Virgin Galactic's sub-orbital peoplecarrier <a href="http://www.engadget.com/2013/04/29/virgin-galactic-spaceshiptwo-commercial-space-plane-first-test-flight/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">broke the sound barrier</a> for the first time, and Virgin America began service into San Jose, California. Sir Richard was in town to welcome VA's first San Jose arrival, and we jumped at the chance to chat with him, even if only for a few minutes.</p>

<p>Our conversation revolved around Virgin Galactic's latest milestone on its journey towards ferrying the masses to the stars. Naturally, we wanted to know his plan to make space travel affordable for us non-billionaires, as the current cost of a Virgin Galactic ticket is a cool <s><a href="http://www.engadget.com/2012/07/15/richard-branson-confirms-virgin-galactics-first-space-tourism-f/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">$200K</a></s> quarter million dollars. His solution? A combination of more spacecraft, more <a href="http://www.engadget.com/2010/10/23/first-commercial-spaceport-christens-inaugural-runway-in-new-mex/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">spaceports</a> and the most prolific <a href="http://www.engadget.com/2012/07/11/virgin-galactic-unveils-launcherone-satellite-vehicle/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">satellite delivery service</a> in history.</p>

<p><strong><a href="http://www.engadget.com/2013/05/02/sir-richard-branson-virgin-galactic-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


]]>
</description>
<category>CommercialSpaceTravel</category><category>interview</category><category>launcherone</category><category>richardbranson</category><category>space</category><category>spaceshiptwo</category><category>TheEngadgetInterview</category><category>virginamerica</category><category>virgingalactic</category>

<dc:creator><![CDATA[Michael Gorman]]></dc:creator>
<pubDate>Thu, 02 May 2013 15:55:00 -0400</pubDate>
<dc:identifier>21|20556448</dc:identifier>

</item>

<item>
<title><![CDATA[Oculus' Palmer Luckey on the Motorola StarTAC and living in the meatspace]]></title>
<link>http://www.engadget.com/2013/04/26/engadget-questionnaire-palmer-luckey-oculus/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/04/26/engadget-questionnaire-palmer-luckey-oculus/</guid>
<comments>http://www.engadget.com/2013/04/26/engadget-questionnaire-palmer-luckey-oculus/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/04/26/engadget-questionnaire-palmer-luckey-oculus/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Oculus' Palmer Luckey on the Motorola StarTAC, functional interfaces and living in the meatspace" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/palmerchat389.jpg" /></a></p>

<p style="text-align: center;"><em>Every week, a new and interesting human being tackles our decidedly geeky take on the Proustian Q&amp;A. This is the <a href="http://www.engadget.com/tag/engadgetquestionnaire?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Engadget Questionnaire</a>.</em></p>

<p><a href="http://www.engadget.com/2013/04/10/oculus-rift-gets-torn-down-by-ifixit-adds-high-repairability-to/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Oculus VR</a> founder and designer <a href="http://www.engadget.com/2013/03/19/oculus-rift-luckey-mitchell-interview/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Palmer Luckey</a> has a go at our weekly set of questions while chatting perception modification and the importance of a meatspace presence. Join us beyond the jump in order to peruse the full collection of responses.</p>
<p>Filed under: <a href="http://www.engadget.com/category/misc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Misc</a>, <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a></p>
<p><strong><a href="http://www.engadget.com/2013/04/26/engadget-questionnaire-palmer-luckey-oculus/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.engadget.com/2013/04/26/distro-issue-88-techshop/" target="_blank">Engadget Distro</a><!--//--></p>
]]>
</description>
<category>distro</category><category>EngadgetQuestionnaire</category><category>interview</category><category>Oculus</category><category>OculusRift</category><category>PalmerLuckey</category><category>QandA</category><category>questionnaire</category>

<dc:creator><![CDATA[Billy Steele]]></dc:creator>
<pubDate>Fri, 26 Apr 2013 13:30:00 -0400</pubDate>
<dc:identifier>21|20549463</dc:identifier>

</item>
</channel></rss>